SLIME TOWERS
Slime Towers was my first game where I took a lead role as the Art Director of George Mason’s Game Design
I guided the rest of our ten art team members in the direction that our design team wanted and we were able to create a numerous amount of enemies , tilesets, and props.
I primarily focused my attention on creating tilesets and creating props.



Every art asset was created using Clip Studio in roughly a 300 by 300 pixel format.



