KOBOLD KWEST
Kobold Kwest was my first real opportunity to work on a game in a team environment. Being new to George Mason’s Game Design Club GADIG I was eager to contribute and learn more of what it takes to develop a game as a team.
I worked under the direction of the Art team and worked as a prop designer focusing on plants and rock formations.


Every art asset was created using Clip Studio in roughly a 300 by 300 pixel format.

