ODYSEED
Odyseed was one of my senior Capstone projects that I was introduced to a semester in to game creation.
As primary prop and environment designer I was responsible for nearly all of the props and environmental aspects that spanned around Merlot’s world.
I enjoyed getting a chance to work in more low poly modeling to really bring out the child-like fantasy elements that our game was going for.





Every art asset was created using a combination of 3DS Max and Clip Studio.





